blender-mcp server and its add-on. You write no Python — uvx runs the server on Python for you; you only type prompts to Claude Code, and it drives Blender.
What is Blender MCP?
Blender MCP is an open-source bridge built specifically to let an AI agent operate Blender. Claude Code talks to a small MCP server (blender-mcp), which talks to a Blender add-on (addon.py) over a local socket, which edits your actual scene:
Claude Code
-> MCP server: blender-mcp (run via uvx)
-> Blender MCP add-on (addon.py, localhost:9876)
-> Blender scene
Once connected, you can ask Claude to inspect the scene (objects, types, locations, materials), create / delete / modify shapes, apply materials, organize objects into collections, and export to GLB — all by prompting. It can even pull assets from Poly Haven or generate models with Hyper3D Rodin. You stay in Object Mode and let Claude do the modeling.
Course outline
Ten short, self-contained lessons. Work top to bottom — survival skills, then MCP setup, then prompt-driven modeling, cleanup, and export — ending in a full scene you build and export by prompting alone.
Blender survival
The 3D Viewport, Outliner, navigation, Object vs Edit mode, and 3D vocabulary.
Part 2Install Blender MCP
Install uv, add the MCP server to Claude Code, install the add-on, connect.
Part 3First MCP workflow
Inspect the live scene, then create your first named, organized object.
Part 4Prompting
Bad vs good prompts, and the standard inspect-modify-inspect loop.
Part 5Scene organization
Naming rules and collections-as-folders project structure.
Part 6Practical projects
Crate, table & chair set, compact car, and a full garage scene.
Part 7Export workflow
Export to GLB by prompt and verify it in any engine.
Part 8Project setup
A project folder + CLAUDE.md rules for stable, repeatable results.
Part 9Troubleshooting
Connection issues, Windows uvx ENOENT, and cleanup prompts.
CapstoneGarage scene
Build and export a complete low-poly garage scene by prompting.
The 7-day plan
Prefer a schedule? This gets you productive fast: Blender basics only → MCP setup → prompt-driven modeling → cleanup → export.
| Day | Focus | What you do |
|---|---|---|
| Day 1 | Blender survival | Learn the UI, viewport, Outliner, Object Mode, and basic navigation. |
| Day 2 | MCP installation | Install uv, add Blender MCP to Claude Code, install the add-on, connect. |
| Day 3 | First MCP models | Create a crate, table, chair, and simple props by prompting. |
| Day 4 | Prompting like a developer | Write structured prompts with requirements, constraints, naming, and cleanup. |
| Day 5 | Game asset workflow | Make low-poly game-ready props and export them as GLB. |
| Day 6 | Larger scene | Create a garage, road, props, lights, and camera. |
| Day 7 | Capstone | Create and export a full low-poly scene using only Claude Code + Blender MCP. |
The capstone
Everything builds toward one deliverable: a complete low-poly roadside garage scene — garage, generic car, crates, barrels, tires, a signboard, night lighting, and a three-quarter camera — created and cleaned up by prompting, then exported as garage_scene.glb for any engine. No manual modeling, no Python.