AI-assisted 3D · Blender 5 + Claude Code

Blender 5 + Claude Code: build 3D models by prompting

You already know how to write a clear spec. This guide gives you just enough Blender 5 to follow along, then connects it to Claude Code through the Blender MCP server — so you create, inspect, organize, and export low-poly, game-ready 3D models and scenes from natural-language prompts. No Python: the MCP server is just the bridge that lets Claude operate Blender.

Start with Part 1
What you need: the latest Blender 5, Claude Code, and the uv package manager — then the blender-mcp server and its add-on. You write no Python — uvx runs the server on Python for you; you only type prompts to Claude Code, and it drives Blender.

What is Blender MCP?

Blender MCP is an open-source bridge built specifically to let an AI agent operate Blender. Claude Code talks to a small MCP server (blender-mcp), which talks to a Blender add-on (addon.py) over a local socket, which edits your actual scene:

Claude Code
   -> MCP server: blender-mcp   (run via uvx)
   -> Blender MCP add-on        (addon.py, localhost:9876)
   -> Blender scene

Once connected, you can ask Claude to inspect the scene (objects, types, locations, materials), create / delete / modify shapes, apply materials, organize objects into collections, and export to GLB — all by prompting. It can even pull assets from Poly Haven or generate models with Hyper3D Rodin. You stay in Object Mode and let Claude do the modeling.

Course outline

Ten short, self-contained lessons. Work top to bottom — survival skills, then MCP setup, then prompt-driven modeling, cleanup, and export — ending in a full scene you build and export by prompting alone.

The 7-day plan

Prefer a schedule? This gets you productive fast: Blender basics only → MCP setup → prompt-driven modeling → cleanup → export.

DayFocusWhat you do
Day 1Blender survivalLearn the UI, viewport, Outliner, Object Mode, and basic navigation.
Day 2MCP installationInstall uv, add Blender MCP to Claude Code, install the add-on, connect.
Day 3First MCP modelsCreate a crate, table, chair, and simple props by prompting.
Day 4Prompting like a developerWrite structured prompts with requirements, constraints, naming, and cleanup.
Day 5Game asset workflowMake low-poly game-ready props and export them as GLB.
Day 6Larger sceneCreate a garage, road, props, lights, and camera.
Day 7CapstoneCreate and export a full low-poly scene using only Claude Code + Blender MCP.

The capstone

Everything builds toward one deliverable: a complete low-poly roadside garage scene — garage, generic car, crates, barrels, tires, a signboard, night lighting, and a three-quarter camera — created and cleaned up by prompting, then exported as garage_scene.glb for any engine. No manual modeling, no Python.

See the capstone